Active
2026
Open Source
Last commit May 2026

Game Mechanics

How games actually work, dissected

01

Per-game deep dives

Each entry dissects one game's reward loops, world-building, and tensions, written from actually playing it.

02

Patterns across games

Concept pages compare how very different titles solve the same design problem, with contrast tables instead of opinions.

03

Lessons I can reuse

Every analysis ends with what it means for my own game design, the part a wiki would never give you.

Why it exists

Playing a great game and understanding why it works are different skills. This knowledge base is where I practice the second one: take a game apart, name the patterns, and pull out lessons I can reuse in my own designs.

About this project

A personal knowledge base where I take games apart to understand them: reward loops, world-building, ludonarrative tension, and the design patterns that show up across very different titles. Each entry pulls out lessons I can reuse in my own games. It is a designer's reference written from play, not a wiki.

Tech Stack

VitePress
Markdown
GitHub Pages